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261. Battleships - in Ships and Modules [original thread]
Originally by: Iceman62 eh, I'm not really sure how that data applies to this thread... Primarily it was a response to someone's comment putting Gallente BSes above Amarr. Amarr BSes are awesome; the Abaddon in particular is blatantly ...
- by Target Painter - at 2011.03.13 05:52:00
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262. Cyclone Fitting - in Ships and Modules [original thread]
Originally by: Zhim'Fufu You will get better results with a hg snake set tbh. A properly skilled large booster cyclone can win the dps race to the last bit of hull vs pretty much the entire t1 line of ships if they are not specifically fit...
- by Target Painter - at 2011.03.13 04:05:00
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263. Nighthawk in Sansha Hubs/Sanctums - in Ships and Modules [original thread]
Edited by: Target Painter on 13/03/2011 01:42:31 Originally by: Headerman Since Sansha do EM and therm damage, your NH is gimped right from the start with its big EM hole (therm is already a decent resist) Double complex shield boo...
- by Target Painter - at 2011.03.13 01:42:00
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264. I think I identified a new role (for tech 2 BCs?) - in Ships and Modules [original thread]
Originally by: Sphit Ker The reasoning is that the nano-shield doctrine is effective because of itĘs GTFO ability. They can engage and gank anything they can in a timely fashion and get away from almost anything they canĘt in a timely fas...
- by Target Painter - at 2011.03.13 01:35:00
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265. Battleships - in Ships and Modules [original thread]
Edited by: Target Painter on 13/03/2011 01:28:26 Originally by: Silas Shaw Umm.... not to knock the idea of backing a statement with data.... but Scimitar at #15? What? Scimitars been up there for months (maybe years). The most co...
- by Target Painter - at 2011.03.13 01:28:00
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266. Torp raven for angel anomalies - in Ships and Modules [original thread]
lol that booster costs as much as a Mach by itself. And you can get a perfectly acceptable tank out of two small complex shield boosters that cost 60M each.
- by Target Painter - at 2011.03.13 01:24:00
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267. Pilgrim vs Rapier - in Ships and Modules [original thread]
Originally by: Glonn You go into a ratting system, safe spot and AFK. They'll get bored and you'll get kills. With low-grade Grails, you can make an unprobable Curse.
- by Target Painter - at 2011.03.13 01:15:00
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268. Legion - in Ships and Modules [original thread]
Originally by: Daneel Trevize Things it beats other T3s at: dps at 35km; Tengu outdamages it at 35km. Quote: neuting; Yeah. If only it got a range bonus, I'd be a happy man.
- by Target Painter - at 2011.03.12 20:11:00
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269. What is the benefit of missioning corps? - in Missions & Complexes [original thread]
ITT: I can't tell who is trolling who anymore.
- by Target Painter - at 2011.03.12 18:40:00
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270. Best Nightmare fits to run Blood Raider anomalies. - in Ships and Modules [original thread]
If you're warping at 100km, why do you need a sebo? That's your lock range anyway, but well outside the optimal of your high DPS crystals.
- by Target Painter - at 2011.03.12 18:35:00
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271. Is there a decrease in the popularity of Amarr ships? - in Ships and Modules [original thread]
Edited by: Target Painter on 12/03/2011 18:28:34 Originally by: Atius Tirawa hopefully there will be a bit of a nurf to projectiles to bring them down a little, speed + range + dps = a bit imba right now. A 3 heatsink Abaddon can ...
- by Target Painter - at 2011.03.12 18:26:00
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272. Battleships - in Ships and Modules [original thread]
Originally by: Swynet Primary race: Minmatar = "I win" The Abaddon is more popular than the Maelstrom. Quote: Crosstrain : Angel = "GodMode[On]" Pirate faction ships are, by design, overpowered.
- by Target Painter - at 2011.03.12 18:03:00
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273. Cyclone Fitting - in Ships and Modules [original thread]
Edited by: Target Painter on 12/03/2011 18:01:33 Quote: If I understand that correctly you mean swap the the safeguards for CDOS and to try to get 2 cyles running (overheated) then inject cap booster and again 2 cycles Yes, exactly. ...
- by Target Painter - at 2011.03.12 18:00:00
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274. Battleships - in Ships and Modules [original thread]
Edited by: Target Painter on 12/03/2011 17:43:55 Originally by: Mona X Wrong. Minmatar, Gallente and Amarr. In that order. Eve-Kill Top 20 Ships by Kills Quote: 1 Drake - Caldari 2 Abaddon - Amarr 3 Hurricane - Minmatar 4...
- by Target Painter - at 2011.03.12 17:40:00
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275. True bonus on T2 heat-sinks and Faction heat-sinks. - in Ships and Modules [original thread]
Edited by: Target Painter on 12/03/2011 17:32:51 Originally by: Sem Nan I'm currently fitting a nightmare, and something has caught my attention.. In-game, the damage modifier of the Heat-Sink II is 1.1% and the Imperial Navy Heat-Sin...
- by Target Painter - at 2011.03.12 17:32:00
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276. Cyclone Fitting - in Ships and Modules [original thread]
Edited by: Target Painter on 12/03/2011 17:30:22 Originally by: Ed Ding Iam looking actually for something[/b], which can counter double medium neuts from lets say a cane. Iam also wondering whether it can fight BS. I reckon it probabl...
- by Target Painter - at 2011.03.12 17:29:00
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277. We need a BS sized logi - in Ships and Modules [original thread]
Originally by: Mickey Simon Without bothering to read the last two pages which are no doubt full of the same argeuements repeated again, and again: Way to go, repeating the same arguments anyway. Logistics are fine as is. What's not...
- by Target Painter - at 2011.03.12 15:26:00
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278. Which Ship/Race To Commit To - in Ships and Modules [original thread]
My eyes. Originally by: legatus Jake my issues with the minmatar is in pvp i always get primaried. The options for surviving as primary are pretty much the same across race and have more to do with your ship, fitting, fleet compositio...
- by Target Painter - at 2011.03.12 02:49:00
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279. We need a BS sized logi - in Ships and Modules [original thread]
Originally by: Katarlia Simov What about remote energy ? should that generate aggro too ? Cuz that would mean that logis become a liability. Guardians and basilisks run their cap chain ALWAYS when they are in space together. That's becaus...
- by Target Painter - at 2011.03.12 02:24:00
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280. Blob fighting problems - in Warfare & Tactics [original thread]
Originally by: blueharmony5 Okay so i just had my first blob fight with 500+ people and i warped in i lagged like crazy and i died. Im just wondering is this normal. I had my graphic settings on low but i had some of my effects on. Was it ...
- by Target Painter - at 2011.03.12 00:39:00
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